Due to some bugs in Oblivion's setup and the fact that setup.exe does not uninstall all of the files that are generated as you play the game, uninstalling Oblivion can be a bit tedious. Furthermore, with mods and utility configurations you may want to save, it can be hard to tell which files are necessary to save. Below are uninstallation instructions for those uninstalling the game completely, moving a setup to a new location while maintaining mod and utility configurations and reinstalling Oblivion to the same location maintaining mod and utility configurations.
How To Uninstall Obse
Unpack the archive to Oblivion game folder. You should have discord-rpc.dll in main folder and discordrpc_obse.dll and .ini in Data/OBSE/Plugins. To uninstall, delete these files.
== Mini-FAQ ========= . 1. Is this archive OBMM/BAIN compatible? + Yes for both. * For OBMM, requires at least v9.2.1. For installation it works as any other OBMM/BAIN install. * Before uninstalling, make sure you get your keys. . 2. Nothing happens in-game - the Keychain isn't added, no upgrade messages, etc. + Make sure you have the latest Oblivion patch installed. This mod will not work with v1.0 or v1.1. . 3. Does this work with DarN's UI? + YES! Ignore the "slowdown" warning - it was for Keychain v2.1. With v5.0, you will see an increase in menu load times, even if your Key category is collapsed. + Use the Keychain to "collapse" and "uncollapse" your keys, instead of the Key header. Note that the Key category will no longer be collapsed by default. . 4. I uninstalled the Keychain and now my keys are gone. Can I get them back? + As long as you didn't save - yes. Just re-activate Keychain (and any necessary Requirements), load your game, and save. + Really, so long as you don't save while in a Container menu or your Journal tabs, this shouldn't be an issue. . 5. Will this work with all keys? Do I still need the SI and DLC compatibility mods (P1DKeychainSI.esp, etc.)? + Keychain v5.0 will work with all keys from every mod - no need to have "Compatibility" patches or mods. + You can uninstall the SI and DLC compatibility mods (as well as any other mod that might have made keys "Keychain compatible"). If you forget, no problem - they won't interfere with the Keychain. . 6. See Read-me for more information.
Note: There are two versions of Wrye Bash available: the Python version and the Standalone version. Both are the same program, but the Standalone version has fewer dependencies and so is recommended for most people.Windows Vista, 7, 8 & 10 users: Windows' User Account Control feature may interfere with the running of Wrye Bash and other utilities. See the File Permissions section for solutions.Manual Standalone Version Installation: Download and install the latest MSVC Redistributable (x64). You now have a choice:
Extract the downloaded Wrye Bash archive into any folder.
Extract the downloaded Wrye Bash archive into the game folder (e.g. Oblivion, Skyrim or Fallout, depending on the game) so that the Mopy directory appears in the game folder. Run Wrye Bash by double-clicking Wrye Bash.exe in the new Mopy folder. If you chose the second option above, Wrye Bash will now open. However, you will have to repeat the procedure for each new game you install. If you chose the first option, you will see a game select screen. Simply select one of the listed games to continue:
Manual Python Version Installation: Download and install all the required Python libraries and python itself. See the Python Components section of the Advanced readme for the list of included libraries and their versions. If you have previously installed Python and any Python libraries, you may not need to install them again. Download and install the latest MSVC Redistributable (x64). Extract the downloaded Wrye Bash archive into your game folder (e.g. Oblivion, Skyrim or Fallout, depending on the game) so that the Mopy directory appears by the game executable. See the Alternative Install Locations if you wish to install to a different directory. Navigate to the Mopy directory and run Wrye Bash by double-clicking Wrye Bash Launcher.pyw.Uninstallation Back to topThe ease with which Wrye Bash can be removed is dependent on how much you use it to manage your modded game. If you use a Bashed Patch, you will need to remove any dependencies on it from your saves before uninstalling Wrye Bash in order to avoid in-game issues. This may be near-impossible to do, depending on what is in your Bashed Patch. If you use BAIN to manage your installed mods, you will need to ensure that you have an adequate alternative management system ready, as although uninstalling Wrye Bash will not uninstall your mods, you will no longer be able to use BAIN's conflict resolution features. If you use any INI tweaks applied through Wrye Bash, you will need to make a note of which tweaks you have applied, as although uninstalling Wrye Bash will not undo your tweaks, you will no longer have any record of tweaks applied or default values. If you use the People tab, you will need to transfer your notes on people and record their karma outside of Wrye Bash.If none of the above points apply to you, or once you have taken the necessary measures for the points that apply, you can uninstall Wrye Bash by either running the uninstaller, if you used the installer to install Wrye Bash, or delete the following files and folders if you installed it manually. [Game]\Mopy - If you've edited any localisation files in the l10n folder that you want to keep, back them up. [Game]\Data\Bash Patches - If you've exported any CSV files that you want to keep, back them up. [Game]\Data\BashTags - If you've manually created any tag files that you want to keep, back them up.
[Game]\Data\Docs [Game]\Data\INI Tweaks Documents\My Games\[Game] - Only delete the BashProfiles.dat, BashProfiles.dat.bak, BashSettings.dat, BashSettings.dat.bak, Messages.dat, Messages.dat.bak, People.dat and People.dat.bak files and the Saves\Bash folder. [Game] Mods (in the same folder as [Game] for most games, in Documents\Wrye Bash for Windows Store games) - The Bash Installers folder stores the mods you've installed via BAIN.Installing Mods Back to topOverview Back to topWrye Bash's Installers tab.Wrye Bash mod installer are known as BAIN (BAsh INstallers), and are presented on the Installers Tab.The first time the Installers tab is opened, a dialog will appear asking if BAIN should be initialized.If you click Yes, BAIN will be initialised, which can take some time.After that, the information refresh performed when the Installers tab is opened is much faster.
If a package has a Simple or a Complex/Simple structure: Select the package in the package list. Choose which plugins to install from it using the Plugin Filter box to the far right of the package list. Checked plugins will be installed, while unchecked plugins will be skipped. Right-click the package and select Install....If a package has a Complex structure: Select the package in the package list. Choose which sub-packages to install from the Sub-Package box to the right of the package list. Checked sub-packages will be installed, while unchecked sub-packages will be skipped. Choose which plugins to install from it using the Plugin Filter box to the far right of the package list. Checked plugins will be installed, while unchecked plugins will be skipped. Right-click the package and select Install....If you install a package then later change the sub-packages or plugin files selected, you can apply these changed by right-clicking the package in the list and selecting Anneal. A Wizard provides a scripted installation method that can be useful for more complex mods with many options.When a package is installed, BAIN installs any files that appear to be documentation into the Data\Docs folder. Any files that are simply named readme (eg. readme.txt, readme.html, readme.doc) will be renamed according to the package name to prevent packages overwriting each other's readmes.To uninstall any package from the Installers tab select the packageand right click on it, then select Uninstall.This will uninstallall Matched files. However, BAIN will not uninstall Mismatched files.A Mismatched file is a file that has been altered after it wasinstalled. The reason BAIN does not uninstall Mismatched files is BAIN has no way of tracking the source of the alteration if it was notdone through BAIN. For example, if the file was altered because it was replaced by another mod that was installed manually,then uninstallation of the Mismatched file may not be desirable. Onthe other hand, if the file was altered because it was cleaned oredited with TESxEdit, or because it was an ini file that was editedwith a text editor, then it may be desired to uninstall the Mismatched file along with the package that it came from. Such files could bedeleted from the data folder manually, but there is an easy way to dothis through BAIN. Before uninstalling the mod, first select thepackage and right click on it, then selectInstall Configured. This will overwrite anyMismatched files with the version of the file contained in the package, makingthem Matched. Now select Uninstall and BAINwill uninstall all installed files associated with this package.You can also uninstall packages that BAIN hasn't installed, which will remove any installed files that match the ones in the package. Thisis useful for cleaning out mods that were manually installed. Of course you need to add the packages to BAIN first.Uninstalling via BAIN respects the ownership of files,ie. uninstalling a mod that contains files also installed by a modlisted lower in the installation order will not uninstall the lowermod's files. See the next section, BAIN Package Order for more onthis. However, if the Auto-Anneal option is enabled (the default), then filesfrom other packages previously overridden by the uninstalled package's files will be automatically restored.
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